Little Tree Frog CR 10
Elf vampire monk (unchained) 9 (Pathfinder RPG Bestiary 270, Pathfinder Unchained 14)
LE Medium undead (humanoid, elf)
Init +10; Senses darkvision 60 ft., low-light vision; Perception +27
AC 29, touch 23, flat-footed 22 (+1 deflection, +6 Dex, +1 dodge, +2 monk, +6 natural, +3 Wis)
hp 90 (9d10+36); fast healing 5
Fort +9, Ref +15, Will +7; +2 vs. enchantments, +2 vs. enchantments
Defensive Abilities channel resistance +4, improved evasion; DR 10/magic, 10/silver; Immune sleep, undead traits; Resist cold 10, electricity 10
Weaknesses vampire weaknesses
Speed 60 ft.
Melee unarmed strike +15/+15/+10 (1d10+4 plus energy drain) or
slam +15 (1d4+6 plus energy drain)
Ranged +1 rope dart +13/+13 (1d4+11) or
mwk shuriken +13/+13/+8 (1d2+10)
Special Attacks blood drain, children of the night, create spawn, dominate (DC 16), energy drain (2 levels, DC 16), flurry of blows (unchained), stunning fist (9/day, DC 17), style strike
Monk (Unchained) Spell-Like Abilities (CL 9th; concentration +11)
—barkskin (self only, 1 ki)
Before combat When given sufficient warning, Little Tree Frog consumes a potion of mage armour, casts barkskin, and applies a dose of poison to her rope dart.
During combat Little Tree Frog prioritises other martial artists (typically brawlers, monks, ninjas, or anybody favouring monk weapons or unarmed strikes), ever seeking to test her own martial skills. Little Tree Frog unorthodox to combat blends both ranged and melee attacks, using either her rope dart or shuriken to probe defenses, before following up with a flying kick style strike (combined with her Opening Volley feat) to close gaps (and deliver negative levels). When facing opponents that make use of style feats, Little Tree Frog makes liberal use of her formless mastery ki power.
Morale Little Tree Frog is confident in her superior defenses, mobility, and fast healing, only considering conceding a match if an opponent manages to keep her hp total below 20 for at least three rounds. Little Tree Frog does not consider retreat an option (unless dropped to or below 0 hp), but is not above conceding when obviously outclassed and may even ask for a chance to discuss martial arts styles, techniques, and philosophies with her opponents.
Str 19, Dex 23, Con —, Int 16, Wis 16, Cha 14
Base Atk +9; CMB +13 (+15 trip); CMD 36 (38 vs. trip)
Feats Alertness, Combat Reflexes, Deadly Aim, Dodge, Improved Initiative, Improved Trip, Improved Unarmed Strike, Lightning Reflexes, Opening Volley, Point-Blank Shot, Precise Shot, Stunning Fist, Toughness, Weapon Finesse
Skills Acrobatics +18 (+30 to jump), Bluff +10, Climb +8, Escape Artist +18, Intimidate +14, Knowledge (religion) +14, Perception +27, Sense Motive +25, Stealth +25, Swim +8; Racial Modifiers +8 Bluff, +10 Perception, +8 Sense Motive, +8 Stealth
Languages Celestial, Common, Elven, Goblin, Sylvan
SQ change shape (dire bat or wolf, beast shape II), elven magic, fast movement (unchained), gaseous form, ki pool (7 points, cold iron, magic, silver), ki powers (abundant step, formless mastery, qinggong power (barkskin)), shadowless, spider climb, style strikes (flying kick, leg sweep)
Combat Gear javelin of lightning, potion of displacement, potion of fly, potion of mage armour (2), giant wasp poison (2); Other Gear +1 rope dart, mwk shuriken (50), cloak of resistance +1, ring of protection +1, 919 gp
[Hell’s Rebels SPOILER WARNING]
I created Little Tree Frog for my Hell’s Rebels group, which currently features two monk PCs. At the end of Book 3, the PCs hear about a cabal of vampires in Kintargo, led by the city’s high priestess of Zon-Kuthon. At the start of Book 4, the PCs learn that the vampires allied with the AP’s big bad, and soon start encountering vampire assassins. However, other than the high priestess, the AP only calls for vanilla Bestiary vampires (which would make for unsatisfying encounters, given the party’s surprising number of undead-blasting abilities. So, I created a handful of vampire monks to serve as minor recurring villains, with enough defensive abilities to give them enough staying power against the channeled postive energy, sunbeams, and other undead-busters packed by the party wizard and cleric. In fact, Little Tree Frog was designed to directly counter some of the party’s more commonly employed tactics, which includes liberal use of style feats, rays, and mirror images. Her AC is particularly high, so if you intend to use her against a less capable party, you may consider swapping out some of her defensive ki powers and/or dropping the potions.
Little Tree Frog regretfully acknowledges that her background reads like that of a 5cp martial arts adventure book villain. What is more clichéd than an elf, already gifted with a long lifespan, seeking to extend her life through undeath, to give her more time to pursue her singular interest? It’s so… gnome-like. Still, she made peace with her decisions decades ago, and today continues to train, study, and seek out new martial techniques and philosophies.
Though her natural skills and vampiric abilities would make for the perfect silent assassin, unless operating under direct orders to kill, Little Tree Frog prefers straight-up fights, which gives her the time to simultaneously practice her skills and observe new skills. If given the opportunity, she prefers to engage in conversation first as she finds the philosophy behind one’s martial skills as important, if not more so, than the actual martial skills. She is particularly fond of working with the other vampire monks in her cabal, always looking for new ways to combine their different approaches to combat. If particularly impressed by an opponent, Little Tree Frog may offer the gift of vampirism and membership into her small, informal dojo.